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Maya 2018.3
Maya 2018.3











maya 2018.3

I have some semi complex workarounds for all of the above but it’s too much work to have to do it every time it’s needed day in and day out. It is a matter of why have they not been addressed all these years. It is not a matter of when will these be addressed. Is there intention of implementing any of these? These are and have been desperately need features. At least not out of the box, in the project timeframe and project budget. The answer unfortunately too often has been “Maya cannot do this”. Projects, companies and customers repeatedly require the functionality mentioned above. These are all old questions that keep coming up with each new version of Maya. But Maya has remained as difficult in this area as it was a decade ago. Today’s client expectations are 1000 time more demanding than a decade ago. Up to today working with Maya Fluids remains a very time consuming counter productive and therefore expensive procedure. If Maya Fluids at least took advantage of all the CPUs or the GPU it would make life just a touch better.

maya 2018.3

Maya Fluids look sort of ok, but they are terribly slow and there’s tons of catches in the process that make production uncompetitive.

maya 2018.3

Can we combine two separate nParticle systems into one to mesh them?įluids quality and size expectations nowadays is such that Maya cannot keep up. Can we cache nParticles that have been deformed with a lattice for example? Can we mesh nParticles that have been deformed with a lattice for example? In 2010 Duncan Brinsmead said that it is not possible yet. In Maya 2018.3 or moving forward to Maya 2019 will we be able to do any of the following? I am sure that these are issues that affect anyone that is still trying to use Maya for dynamic related projects. This is telling me that Autodesk is not planning to address these important issues. I am trying to get an answer to these questions from Autodesk on their forums and my post keeps getting deleted.













Maya 2018.3